In the thrilling conclusion to the Wall Street Journal bestselling Kingfountain Series, a conflicted champion must navigate a treacherous world to secure the peace.
A devastating disaster has left the Forbidden Court in ashes, its fountains destroyed, and its magic at risk. It was destined as the site of Trynne Kiskaddon’s coronation as empress. Now, all Trynne can imagine is the roar of flames, the cries of Gahalatine’s people, and the smell of cinders in a city gone dark. Tragic as the threat to Kingfountain is, it’s nowhere near as foul as the treachery posed by Morwenna. Saboteur, conspirator, and full-blood sister of the king, she is prepared to set forth a wave of destruction that will eliminate everything that stands between her and possession of the throne.
But Trynne has her weapons, too—her magic, her resilience, her skills at intrigue, and especially, Fallon. The man who once swore his allegiance to Morwenna now stands by Trynne’s side as they venture into the unknown to protect those they love, reunite with a family scattered by diabolical forces, and safeguard a kingdom…as well as the destiny the Fountain has for each of them.
In a land of eagle-riding knights, bloodthirsty beasts, and a ruthless prince, no border is safe for long. And as smoke billows from the only blockade standing between the great city of Korindelf and certain doom, young Morlen races to escape the inevitable siege. Thrust from the chaos with thousands of snapping jaws on his trail, he discovers that the abilities he's buried all his life are awakening--and it could not have happened at a worse time.
War has come, and he doesn't dare rely on his untested talents after stealing the coveted Goldshard, which makes strength and invincibility just a panicked whisper away. His dependency on it carries him through many dangers, until it becomes an enemy far worse than those he must fight hand-to-hand. And the allies he meets on his quest are just as troubled: a legendary warrior too afraid to leave his sheltered paradise, a wizard tormented by his past, and a disgraced king who has lost any hope of saving his people.
A FACET FOR THE GEM brings Morlen from distant kingdoms to sprawling airborne battles, into the fiery breath of a stony dragon and side-by-side with a lady knight who is the last person in need of rescue. Follow him as his epic adventures culminate in a final showdown against swords, fangs, and greatest of all: his own fear.
Kingdom of Darkness is the second in Tricia's paranormal fantasy Kingdom Journals novel series. Read in the series or as a stand alone. Look for the third, Sept. 2017 and the last installment June, 2018!
From the back cover: "... the previous night's vision, or whatever it was, ended with a name I heard clear as day, as if the people were in my room. Ivy, the girl and boy recited together." - Camille
Could her dreams be real? Is she the key to freeing witches from their curse? Of course not, right? Thinking that her only chance at a normal life lay in a new treatment, Camille joins Dr. Antos and a group of teens for a month long camping trip in Iceland. There she meets Jude, a fellow schizophrenic. Dr. Antos invites Camille and Jude to extend their work with him on the island of Sardinia. Camille is suspicious of Dr. Antos's intentions but her dad goes missing, leaving her no choice but to travel to Italy. Is she walking into a lion's den or has her illness invaded her reality?
If you've ever wondered what aliens would find if they visited Earth a hundred years from now, you’re going to love Scorched Earth, Alien Wonders. But there's more to the earthly adventures of this group of space-age prairie dogs than just seeing what a reckless human race did to their planet. Just like people, these interstellar travelers know a thing or two about love, laughter, betrayal and greed that can wreak destruction on a planetary scale. Can the aliens save what's left of the doomed world and guide humanity back to a healthy relationship with their planet? Or is it too late? The answer is inside the pages of Scorched Earth, Alien Wonders.
The Solar Empire spans more than fifty galaxies and a hundred thousand years of history. Its military, economic, and industrial power can shape or destroy entire civilizations even beyond its own borders. Those who have seen its influence firsthand call these political tides the Solar Winds. But in the Hourglass Galaxy resides a nation that stands against the wind, the Interstellar Combine. Now these two intergalactic superpowers are embroiled in a cold war for dominance of the region. Simmonne, the carefree daughter of the Solar Emperor, is tasked with a public relations mission to welcome refugees fleeing Combine occupation. The enigmatic Robert Panzer, a metapsion of enormous telepathic and telekinetic abilities, is assigned as her protector. Frustrated by her inability to perceive his emotions, Simmonne is unaware that she might require protection from him most of all. Within the Hourglass, newly minted Lieutenant Jonathan Clearwater balances his role as an officer of the Solar Legionnaires and his fraying family life. Meanwhile Oul'sor, a Warlord of the Combine, is resurrected to seek vengeance for the death of his son at Panzer’s hands. And near the center of power, Simmonne’s weak-willed and jaded brother Steven is tempted to corruption by the power of the Encephalon. The characters must work together – or against one another – as the cold war between intergalactic superpowers threatens to turn hot, all under the eye of an entity older than the universe itself. If they fail, the Encephalon's power will consume far more than the trillions of lives in the Hourglass Galaxy.
Back Cover: With a mysterious history and an affinity for killing, a Shepherd is called upon to protect a vital secret and push the limits of the Universal Protectors, an organization designed to bring order back into a torn world. The only remaining Rescue survivor, Sergeant Nakio Atana, must face an enemy of unknown origins that is threatening her planet and the slaves held captive in the skies above. But the nightmares, the headaches, her misplaced past, the unpredictable combatants, and the flash of green light she hoped she’d never see again are threatening her focus and, ultimately, their future.
At the young age of seventeen, Princess Estrella is saddled with a daunting task. When her brother, Gideon, is called away to join King Arthur’s round table, Estrella must assume command of her kingdom and family. Confident and obedient, she accepts the task but soon realizes the responsibility is much too big for one princess to handle alone.
Estrella is suddenly called away on her own quest by the Lord God Almighty to seek friends and help those in need. Leaving in the night, she abandons her family—as well as the life she’s always known—for the wide world beyond her kingdom walls. Once in the real world, however, she discovers that there is much to see and do, and her spark for adventure is born.
She finds friends in unlikely places and meets strange creatures: some good, some bad, and some only believed to exist in myth and legend. Estrella faces many challenges along the way, but she comes to learn that every experience teaches something. On this mad journey, will she grow into the strong woman she must be to rule a kingdom, or will she wander forever?
A year has passed since the Tanaan dragon Jaax and his human ward, Jahrra, came to live within the protected boundaries of Lidien, the great City of Light. But even the safest places in Ethöes can harbor enemies, and one cannot hide from one’s fate forever. At the onset of yet another departure, Jahrra realizes there is more to this next step in her journey than she previously thought. With Lidien fading in the distance, she understands she is finally leaving behind not just her friends, but also her childhood and a life once filled with dreams and illusions of safety and love. The road ahead is perilous, and Jahrra knows she will face many trials before coming to stand before her destiny. With each passing day, the threat of the Crimson King grows stronger, and Jaax and their allies will need the help of the legendary Creecemind dragons if they wish to overthrow their common enemy. Before they can present their case before the king of the Creecemind, however, Jahrra and her Tanaan guardian must make a perilous journey north through the mountains, where danger and uncertainty lurks in every crevasse and behind the face of everyone they meet. Their trust in others must be bartered carefully, for the Tyrant’s influence stretches far and wide. And even if they do reach Nimbronia, the frozen City in the Clouds, their troubles may not be over. If the king of the ice dragons cannot be convinced to join their cause, then their fate, and the fate of Ethöes, may very well be sealed in sorrow and defeat.
In another world where war is brewing between elementals and humans, Zelkova is a skilled knight who has been asked by her king to find his kidnapped son. As Zelkova and Carya-expert trackers, along with three other male companions prepare to find the missing prince, Zelkova only hopes that during their journey she can learn more about her newfound secret power. But just as she is ready to leave, she receives a strange, one-word message that leaves her more confused than ever. As their quest begins, Zelkova must summon courage from within to confront unexpected challenges that include hatred, distrust, lies and betrayal. But when the nations ultimately break out in war, Zelkova and the others are left to wonder if their powers will help them battle what lies ahead or bring destruction to their world. In this gripping fantasy tale, a powerful female knight embarks on a journey to find the missing prince of her land without any idea that her legend has just begun.
Raivien is an outcast, both blessed and cursed with extraordinary powers. She is hunted and shunned by the world around her. Used to a solitary life, her only companion is Inferno, her rambunctious paint stud. When she is captured by an evil king bent on using her incredible powers as a weapon, she must fight to protect her freedom. Thrust into a rebellion, she must break down her own barriers and learn to trust in herself and others. Visit a world full of wonder and danger, where evil stalks every shadow. The rebellion is coming; the time to fight is now.
Raivien is back in the long anticipated second installment of The Terarch Rebellion. Welcome to Algar where beloved King Alden has turned the kingdom from a symbol of fear to a safe-haven. With the aid of Raivien and Blerk, Algar has grown and prospered. But not everyone is pleased with the change as an unknown foe appears to have their sights set on the throne. With a warlord threatening their border, the mysterious Hawk hunting her every move, and even those she loves doubting her, how can Raivien keep her family from being torn apart? Mystery abounds and enemies are everywhere as we return to Algar where the fight for freedom is never over.
Drew Royce was a lot of things he didn't want to be. A murderer, rapist and ex-Windstalker. His humanity was poorly spent; and all he has after his taste of the supernatural is a battered and ignored soul. The weight of his actions visit him each night as proof he must still be alive. But now, even as an abducted criminal, kept ward by an evolved Nephilim race and used as a weapon against their enemy, he still has to defeat the beast who stole his humanity - himself.
Nyx Estrella is a princess from Gexalatia, a world on the other side of a portal. Unfortunately, she has no idea. Sent to Lucky, Texas, when she was a baby to protect her from the evil King Paraximus, her biggest concerns are grades and seeing her friends. She has no idea that she possesses magical abilities and that her reality is about to become really strange. Jet Lamia is a war prisoner, sent from Gexalatia by the queen, Liana Estrella, to bring Nyx back home to the kingdom of Ymber. The portal only opens on the winter solstice, so Jet finds himself trapped on Earth, trying to blend in. Fortunately, he has help in the form of the queen’s chosen assistant, Seth Alvar. But playing well with others has never been one of Jet’s talents. It is a race against the clock to tell Nyx her true identity and try to train her, while also keeping her alive. Nyx and Jet struggle to defeat the assassins sent to kill them both, while trying not to kill each other. Can this duo put their differences aside and return to Gexalatia?
When hunky, eighteen-year-old Travis Kurth lures his sister Bekka to assist him and his friends in an online game, he has no idea that all their lives are about to change… forever. Ripped from reality by an elemental force of nature, the party of five soon wake in a beautiful, but dangerous, new world called Orian. Bekka, who is suffering from a genetic disease, the same malady that killed their mother, finds herself in complete remission, but there’s little time to celebrate as one, then another of their party falls prey to this unforgiving land.
Rescued from death by a battalion of human soldiers under the leadership of Vallas Onisquase, Crown Prince of Adosarath, Bekka discovers that in Orian refuge comes at a steep price. The arrogant, dangerously handsome Vallas, beguiled by Bekka’s beauty, sets in motion a plan to make her his own, but the royal entourage falls under attack by a blood-thirsty humanoid faction called Vadarcs.
Abducted, Bekka finds herself deep in Vadarc territory with no chance of rescue. Leashed like an animal, abused, humiliated and placed on an auction block, she is purchased by blood and gold to become the property of Randar Ataurik, a humanoid, tusked, barbarian, Vadarc prince. Vallas who is obsessed with his newly betrothed, demands her return but Randar, in the long held tradition of Vadarcs, has bound her by blood.
As the winds of war sweep the land, Bekka finds herself in a deadly triangle. Embellished is the first book in an epic, paranormal romance.
Hollo always wanted to go out and explore the city, not that she dared... but still... staying inside all the time is bad for a body, even a wooden one. And what's the good of being able to do magic if you can't even enchant the statues next door to keep you company? Or make the best tea you ever had? Or accidentally turn people into stone...
Hollo has always been different, but now that she’s twelve, she is about to find out that she isn’t just different, she's one-of-a-kind. Once forced to brave the city streets alone, she finally sees magic for what it really is. The golden glow that brought her wooden body to life may be more dangerous than she could have ever imagined, and worst of all, her safe, secret house is losing its light. The clockwork men are coming for her, and soon she will have nowhere left to hide.
Welcome to the Free Fire Zone. In Vietnam, it was enemy territory. Anyone found there could be killed on sight, no questions asked. Each of the sixteen stories in this book originate from this zone, any subject, any genre fair game. Follow American soldier Rod Teigler as he adventures through war, the old west, jungles and beyond. Teigler's war experiences, helped along by government experimentation, leave him with a severe personality disorder. Fear or anger turn the unlikely hero into something enemies fear and a handful of troubled souls adore. Published by Prolific Press Inc., with a Foreword by W. H. “Bill” McDonald Jr., Vietnam Veteran – 128th Assault Helicopter Company; Founder and first president of the Military Writers Society of America.
Deadly solar flares ravage earth life when the sun expands. Billions die as deadly heat sweeps the planet. The surviving humans build seven exo-solar spaceships to escape the devastation. The ships each carry two million frozen embryos and seeds to re-establish earth-like environments on planets that orbit more stable stars. 150 humans and mechanicals crew each ship. This is the story of the final ship. It leaves orbit for a destination 50 light-years away. The vessel is Ark VII. We believe that life already exists on the planet, Strawn 1120A. The type or abundance of life is unclear. Will the planet be suitable for earthmen to colonize?
Eve has no idea she's the oldest soul on earth, with a pre-wired connection to every other soul on the planet and that the boy she's mysteriously drawn to, named Roman, has been her soul mate, her love of nearly three hundred lifetimes--until he tells her.
But what Roman doesn't mention is that the new genetic test called Animus will soon expose what she is to the whole world and that he's being tasked with the impossible; steering her, into the open arms of another, a boy named Jude. She'll learn that Jude's the only brand new soul on earth; the one who's come to change the world, and that the future of humanity rests in their intertwined destiny.
Reckless, desperate, and distraught, Noa Sullivan leaps into a collapsing Portal in the explosive finale of Shattered Blue --the jaw-dropping, award-winning first installment in The Light Trilogy --in wild hope of rescuing her little sister Sasha. Now Noa and the Fae brothers who love her--Callum and Judah Forsythe--must find a way to survive not only across worlds but between them, in places so treacherous and deceptive their own minds are twisted against them. As the three fight to survive their passage, they battle not only enemies but themselves, and their darkest, most difficult secrets.
Surviving, however, is only the beginning: Noa needs to find Sasha. That means becoming a warrior herself, one just as fierce as the magical brothers battling for her love. Across broken cities, underground labyrinths, rushing floods and endless skies; in the face of legions of armies, horrifying tyrants, and the most deceitful of friends, can Mortal Noa rescue her sister--and understand her own heart--in time to escape the most deadly of magic realms?
Lost at sea alone, twelve year old Otto reaches shore on a strange land where all the color is missing and everything is gray.
He soon finds himself in the middle of a great war between the Kingdom of Color and the Kingdom of Shapes.
To end the war and return the color to the land, he must outsmart the war inspectors, battle the sugar soldiers, escape from the gnome factory, and teach the grasshoppers the importance of eating your vegetables.
Discover the adventure that happened before Alvin floated into the Land Without Color in the second book of The Land Without Color series.